翻訳と辞書
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・ Chris Meikle
・ Chris Meledandri
・ Chris Melendez
・ Chris Melissinos
・ Chris Melling
・ Chris Melling (pool player)
・ Chris Meloff
・ Chris Menges
・ Chris Menninga
・ Chris Mercogliano
・ Chris Merritt
・ Chris Messer
・ Chris Messina
・ Chris Messina (open source advocate)
・ Chris Metters
Chris Metzen
・ Chris Metzler
・ Chris Mew
・ Chris Meyer
・ Chris Michaels
・ Chris Michalak
・ Chris Michalek
・ Chris Michell
・ Chris Michie
・ Chris Micklewood
・ Chris Mihm
・ Chris Miles
・ Chris Miles (musician)
・ Chris Miles (politician)
・ Chris Miles (Skins)


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Chris Metzen : ウィキペディア英語版
Chris Metzen

Christopher Vincent Metzen (born November 22, 1973) is an American game designer, artist, voice actor and author known for his work creating the fictional universes and scripts for Blizzard Entertainment's three major award-winning media franchises: ''Warcraft'', ''Diablo'' and ''StarCraft''. On occasion, Metzen has published his art under the alias "Thundergod". Metzen was hired by Blizzard Entertainment as an animator and an artist; his first work for the company was with the video game ''Justice League Task Force''.
Metzen is currently the Senior Vice President of Story and Franchise Development at Blizzard Entertainment and has assisted the company's projects by providing voice talent for a number of characters, as well as contributing to artistic character design. Outside of Blizzard Entertainment, Metzen authored a graphic novel series based on a futuristic second American civil war.
In his most recent side-project, Metzen co-authored the "digital-only" series turned Trade Paperback release, ''Transformers: Autocracy'' with author Flint Dille and artist Livio Ramondelli. The same team is current working on the follow-up series, "Transformers: Monstrosity".〔http://www.seibertron.com/transformers/news/sdcc-2012-coverage-idw-announces-transformers-monstrosity/25355/〕
==Career==
Metzen began his career in design after applying to Blizzard Entertainment, then known as Chaos Studios, on the recommendation of a friend who had seen his work. He was quickly recruited by the company, although Metzen states that at the time he did not really know what Blizzard Entertainment dealt with, assuming it was a graphic design studio rather than a video game developer.〔
Metzen's first work for the company was with the game ''Justice League Task Force'', in which he provided artwork and character animation.〔 Around the same time, Metzen also contributed to 1994's ''Warcraft: Orcs and Humans'' by working on artwork, illustrations and the game's documentation.〔(【引用サイトリンク】 ''Warcraft: Orcs and Humans'' credits )〕 Later video games by Blizzard Entertainment would frequently include Metzen's work in manual design, illustration and concept art. However, Metzen's role in developing later ''Warcraft'' games increased significantly with 1995's ''Warcraft II: Tides of Darkness'', which gave him the opportunity to work on the game's fantasy-based fictional universe in addition to designing the game's various scenarios and missions.
In 1996, Blizzard Entertainment launched its second major franchise with the role-playing game ''Diablo''. ''Diablo''s fictional universe was created by both Metzen and fellow designer Bill Roper, and Metzen also provided voice acting for some of the game's characters.〔(【引用サイトリンク】 ''Diablo'' credits )〕 On occasion, Metzen would provide voice talent for later video games. In 1998 he took the role of lead designer on the science fiction strategy game ''StarCraft''. Along with James Phinney, Metzen again provided the game's extensive story and script, as well as organizing the voice casting for the game. In 1999, Metzen wrote a short story set in the ''StarCraft'' universe with fellow Blizzard Entertainment employee Sam Moore. The story, entitled ''Revelations'', was published in the spring issue of ''Amazing Stories'' with cover artwork by Samwise Didier. Returning to the ''Diablo'' series in 2000 with ''Diablo II'', Metzen worked on the game's story, script and artwork.〔(【引用サイトリンク】 ''Diablo II'' credits )〕 In 2001, he published a novel set in the ''Warcraft'' universe, entitled ''Of Blood and Honor''.〔(【引用サイトリンク】 ''Warcraft: Of Blood and Honor'' (eBook) )
With 2002's ''Warcraft III: Reign of Chaos'', Metzen was the creative director, a role he would hold in all of Blizzard's later video games, and provided the game's story concept and script. Metzen's work with 2004's massively multiplayer online role-playing game ''World of Warcraft'' was not as extensive as his earlier work, but he still contributed with script writing, artwork and voice work.〔(【引用サイトリンク】 ''World of Warcraft'' credits )
Metzen announced in early 2005 that he was working on a graphic novel series independent of Blizzard Entertainment. The series, entitled ''Soldier: 76'', is set in a second American civil war in 2010, with increased domestic and global terror threats and the increase in power for the US federal government over that of local state governments serving as a background. Metzen wrote the series' script, while Brazilian artist Max Velati was responsible for the illustration and painting of the book.
Chris Metzen teamed with author Flint Dille and artist Livio Ramondelli to create the 12-part, bi-weekly digital comic series, Transformers: Autocracy. Autocracy, published by IDW Publishing was published in 2012. The series focuses on the days just before the Great War. It is set after Megatron Origin, and presents the Decepticons as an established force, sowing dissent across Cybertron primarily through terrorist actions. The series focuses on Orion Pax, an Autobot commander charged with rooting out these cells. ''Transformers: Autocracy'' was released as a collected Trade Paperback in July 2012 with a bonus forward authored by Metzen. The same team is current working on the follow-up series, "Transformers: Monstrocity".〔
In ''Starcraft II: Wings of Liberty'', Metzen voices the marine and battlecruiser unit.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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